Daniel Solli
Name: | Daniel Solli |
---|---|
City: | Port Chester |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
-Large grid 30x30 yard
- 8 players, 2 in each corner
- 7 cones (4 red, 3 blue)
-Small boxes in each corner 5x5 yards
-2 players per square
-All the balls in the middle(Eventually)
Instructions:
- On "go" one player from each corner will leave their corner to get a cone from the middle, turn and run back to their corner.
- Once cones are gone from the middle, the players may steal cones from other team's corner.
- Players may only take one cone at a time
- Players cannot block another team from getting a cone from the corners.
- First team to get 5 points in their corner wins, you must get 5 points so that means 2 red cones one blu
Coaching Points:
- Controlled approach
- Proper technique on turn
- Bend the knees to create a platform to accelerate
- Turn into space
- Encourage to think and how to get 5 points.
Progressions:
Switch the balls for cones, 7 balls in the middle, same game now players win by getting 3 balls to their corner.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 4 cones in the middle of the area, 4 groups
- Each player has a ball
Instructions:
- On Coaches command, players dribble out to the cone, perform turn and return to their starting point.
- When they reach starting point the next person in line goes.
- Perform drag back, inside turn and outside turn.
Coaching Points:
- Close Control
- Head Up (check over shoulder to assess space and pressure)
- Accelerate after the turn
- Lower your body to give a better platform to accelerate
-Distance of touch (helps next action)
-Protecting the ball while dribbling
Progressions:
- Make into a race
-Perfrom the correct technique for the Outside Cut turn:
Attacking the space forward on the field (looking to penetrate)
Identification of the space
Decision whether to keep going forward or turn based on pressure and space
Use of body, arms etc to fake
Direction of touch (based on next action)
Protecting the ball while dribbling
Use of arms to feel the defender
Push ball with kicking foot through legs
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
players split into teams of 3 or 4
ball per player
cone set up 10 yards from players
pugg net per team
Instructions:
first player in line dribbles up to cone and performs turn (inside cut, outsidie cut, pull back, etc)
defender is released as soon as forward turns around the cone
Coaching Points:
dribble up to cone quickly using bigger touches, small touches near cone
head up to see where the cone is and know when to turn
when turning, control the ball and keep it close
look up as soon as you turn to find the goal
accelerate away from defender and score goal
Progressions:
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- Players split evenly in to two teams
Instructions:
- On coach's call, first player in each line dribbles around respective cone and look to score a goal
- First player to score the goal wins the game
Coaching Points:
- Speed of play
- Choice of turn
- Execution of Turn
- Accelerate out
- Finish with the goal
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
3v3 Small-sided tournament games: 4 teams of 3 players eachteam. 2 fields of 20x30 yards with 2 Pugg Goals on opposite endlines. Play small sided to larger goals if possible since the kids got striking repitiions during the session.
Instructions:
4 Teams of 3, play 3v3 tournament style format where each team will play one another. 3 points for a win, 1 point for a tie and 0 for a loss. Each game should be approximately 6-8 minutes in duration (obviously play a 3 game tournament).
Coaching Points:
· Review of session's learning outcomes being translated into the game
· 3 lines of attack
· Creating triangle (gives angles of support)
· Making triangle as big as possible (Creating space)
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Tail Tag (10 mins)
Organization:
25 x 25 grid
Agility Ladder on Side of Your Choice
All Players with Pinnie tucked into pants
Instructions:
Have Players determine what animal with a tail that they want to be
Phase I: Players are without a ball. 3x60 seconds. Players are trying to steal eachother's 'tails' or pinnie for 1 PT.
- If Player steals pinnie, they are to put it on the floor and then keep playing.
- No holding pinnies to prevent them from being pulled.
- Emphasize turning away from pressure
Phase II: Players are with a ball. 3x60 seconds. They can score by either placing foot on top of their opponents ball or stealing their pinnie. Each is worth 1 PT each.
Coaching Points:
- Am I taking big touches in big space?
- Am I dribbling and turning away from pressure?
- Can I shield my pinnie/ball from the attacker?
- Am I taking smaller touches when my space runs out?