Football/Soccer Session (Academy Sessions): Rye Brook Pre Travel K Spring Session 16

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Daniel Solli

Profile Summary

Daniel Solli
Name: Daniel Solli
City: Port Chester
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Marble King

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Football/Soccer Session Plan Drill (Colour): Marble King
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Marble King

Organization:

20x20 area

8 players

6 dribbling 2 Marble Kings

Instructions:

Marble King game. Blue players with ball in their hands. Red players dribbling around area to find space with "Messi" touches and close control.

Coaching Points:

-Head up to find space

-Close control to dribble in gaps and tight spaces

Progressions:

-Add more marble kings


Football/Soccer Session Plan Drill (Colour): Blasters

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Football/Soccer Session Plan Drill (Colour): Blasters
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Blasters (10 mins)

Organization: Players to have a partner and a pinnie between them. Balls to be in the middle with two players to be the 'blasters'

Instructions: Blasters to try and hit the balls of the other players hitting them below the waist. If the ball hits them or they let go of the pinnie they become on. Play until everyone is out.

Coaching Points: Use of laces to strike the ball, good touch out of feet to set up the strike.

Progressions:


Football/Soccer Session Plan Drill (Colour): Ghostbusters

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Football/Soccer Session Plan Drill (Colour): Ghostbusters
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Ghostbusters (15 mins)

Organization:

20x yard circular area as shown

5x yard circular area as shown

1 ball per player

1 pinnie per player

Instructions:

he Ghosts (players) have taken over NYC (larger circular area)

The Ghostbuster (coach) must try to make the city safe again by ridding the streets of ghosts by shooting them with his ghostblaster (striking his ball at the players hitting their knee or anywhere below).

If a Ghost leaves the city or is hit by ghostblaster they are turned into a Ghostbuster and collect their ghostblaster (ball)

Game ends when there is one ghost left

Coaching Points:

- Try to get as close as possible to a Ghost before shooting your blaster.

- Make sure you know where in the city to look for the Ghosts are by looking up.

- Try to make sure you aim for a Ghost and not just shoot your blaster when you can as it may end up in the other side of the city and take a long time for you to get it back.

Progressions:

The ghostblaster will only work if use it properly (using designated part of foot – inside or laces, if players use their toes then their blaster miss-fires and won't capture the ghost)


Football/Soccer Session Plan Drill (Colour): 1v1 Fully Opposed

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Football/Soccer Session Plan Drill (Colour): 1v1 Fully Opposed
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1v1 Fully Opposed

Organization:

1. 30x20 area (x2).

2. Two goals as shown.

3. Players distributed evenly.

Instructions:

1. Server passes across to attacker and pressures ball.

2. Attacker can score on either of two goals.

3. Play is over after a goal, balls goes out, or defender gains possession.

4. Players return to back of original line.

5. Rotate roles after 2-3 minutes.

Coaching Points:

1. Positive first touch.

2. Head up to observe space.

3. Look to cut into space behind defender.

4. Selection of move.

5. Timing and execution of move.

Progressions:

1. Allow defenders to counterattack after winning possession by running ball across attacker's line.


Football/Soccer Session Plan Drill (Colour): Tournament 3v3

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Football/Soccer Session Plan Drill (Colour): Tournament 3v3
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Tournament 3v3

Organization:

3v3 Small-sided tournament games: 4 teams of 3 players eachteam. 2 fields of 30x40 yards with 2 Pugg Goals on opposite endlines.

Instructions:

4 Teams of 3, play 3v3 tournament style format where each team will play one another. 3 points for a win, 1 point for a tie and 0 for a loss. Each game should be approximately 6-8 minutes in duration (obviously play a 3 game tournament).

Coaching Points:

· Review of session's learning outcomes being translatedinto the game

· 3 lines of attack

· Creating diamond (gives angles of support)

· Making diamond as big as possible (Creating space)

· Identifying any numbers up situations

Progressions:

None.


Animation Controls (PCs, Macs, Laptops):

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Back/Forward: Drag timeline button