Football/Soccer Session (Academy Sessions): Mini Matches (2v2, 3v3 etc)

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James Heffernan

Profile Summary

James Heffernan
Name: James Heffernan
City: Birmingham
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer

Description

Small-sided games (SSGs) are shown to offer significantly more opportunities to touch/pass the ball than traditional games (6v6+).

All of your match-day difficulties can be broken down into smaller building blocks using SSGs. 

Combined with Futsal balls - which are also proven to offer a greater number of touches on the ball - you will notice a significant improvement in your players' technical skills, energy and game intelligence

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What challenges are your team facing?

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"Winning the ball back more quickly"

Goals count 'double' if they win the ball back within 3 seconds and then score 

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"Winning the ball back higher up the field"

Goals count 'double' if they regain possession in the opposition half and then score.

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"Running in behind the defence"

Remove the cones / physical goals. Teams score 'goals' if they receive a pass beyond the goalline

"Struggling to retain the ball under pressure" OR

"Creating overload situations"

Play an overload game 3v2, 4v2 (depending on ability).

Team with more players must have X number of touches, or all players touch the ball before scoring.

Team with fewer players score 'double' goals for each goal


Football/Soccer Session Plan Drill (Colour): Match

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

Football/Soccer Session Plan Drill (Colour): Match
Save Image: Football/Soccer Session Plan Drill (Colour): Match Create Video:

Match (15 mins)

Set up / Rules:

  • Several pitches with cones for goals
  • 2v2 or 3v3 or 3v2
  • Ensure you show the players the boundary of the pitch (for younger kids)
  • Use kick-ins over throw-ins
  • Use Futsal balls
  • The goalscoring team touch their goalposts before they can rejoin the game, but the team who have conceded can play immediately.

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COACHING POINTS:

For each Small-Sided Game, you should include:

  • 2 or 3 constraints (not at the same time!)
  • 1x Development Point (in possession or out of possession)
  • 1x Communication Point
CONSTRAINTS:

Pick 2 or 3 to use at different times

  • If one team is dominating, should they have X number of passes before scoring?
  • If a player kicks the ball out aimlessly, ask them to perform 20 skills behind the goal before rejoining
  • Play 2 (older) & 3 touch for younger kids
  • Reward each skill with a skill point; most skill points = 3+ goals at the end of the game
  • Experiment with overload situations 4v2, 3v2, 2v1 etc
  • Can you remove some of the touchlines so you end up with 4 goals (or 6!) on each pitch and 4v4 or 5v5 etc

DEVELOPMENT OPPORTUNITIES

In each session, use:

  • Either 1x in possession OR 1x out of possession
  • AND 1x communication
In possession

  • "Can my feet see the ball?"
  • "Am I calling loudly enough for the ball?"
  • "Where is the space?"
  • "Where are your teammates?"
  • "Where is the ball going next?"

(and for the more advanced kids)

  • "Can we create '3rd man run' opportunities?"
  • "Can we create overloads?"
  • "Are we in a strong position to maintain possession?" i.e. not standing in a line!

Out of possession 

  • "Where are the opposition?"
  • "Where is the ball going next?"
  • "Can we block passes?"
  • "Is the path to the goal protected?"
  • "Can you stay with your runners?"
CORRECT COMMUNICATION

  • "Down the line" (attacking command, down the wing)
  • "Come home" (back to safety - GK or someone in space behind the player)
  • "Switch" (one wing to the other)
  • "Back post" (pass to back post)
  • "One more" (as in "one more pass")
  • "1-2" (give and go)
  • "Out wide" (play the ball to the wings)
  • "Turn in" (turn inside)
  • "Turn out" (turn outside)
  • "And again" (a bit like a 1-2)
  • "In behind" (pass the ball behind the defence)
N.B.
  • For younger kids, just calling "pass" might be enough, but 8/9 yr olds should start using the correct communication.
  • Remember, the instruction is ALWAYS in the direction you want the ball to go - this will help them understand

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Remember to use STEP to adjust, progress, or regress the session :)

Space

Time

Equipment

Players


Animation Controls (PCs, Macs, Laptops):

Play animation
Play step-by-step
Repeat (toggle)
Full Screen
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Back/Forward: Drag timeline button